Mabye save all the prefabs in a level, strip the summary and export all the brushes in 225/226/ut to save a step. then open meshmaker, use the clean export you just made and it will convert the model, then edit the script to import your textures after words to replace your placholders.Īnd yes it will be a total pain to do this for 42 brushes , ![]() Open unreal 225/226/ut subtract a cube, import your brush into that cube, then after in imports, export it again as t3d. ![]() You can make your mesh in 227 ( or import it) set the textures to placeholders like playershp.utx or mine , To do it right and make meshmaker not compain horribly, You cannot use 227 to directly make t3d's for meshmaker. ![]() *skip parts of this that are not relevant to you*Ģ27 leaves extra data in the t3d that meshmaker i guess doesn't phrase correctly,
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